Tweaks/Upgrades

== Veteran/Developer Theory== Back during the Pre-CU era of SWG, there were alot of features that were obviously set in place for a greater purpose, but due to lack of interest by the production group these features never quite made it into the game. This gave the game some serious potential, and due to the level of "Sandbox" that was first set in place there were many directions that SWG could have gone however it never quite made it. Now with the help from the guys at "Star Wars Galaxies: A New Hope" SWG will be reborn anew, by the veterans of 2003-2005 with nothing but passion for the Star Wars series and SWG itself and all of the players that we met, murdered, hunted, watched, listened, and talked trash to. We want to give you all back an experience that never was, and so here is a list of the following tweaks to the game that will make the experience like nothing ever before.

Bounty Hunting
Bounty Hunting had always been a fun task for MANY players, it was a big stitch in what kept players to the game and added a level of excitement that pure pvp couldn't accomplish, however out of all the fun it was a little bit hectic, we realized hey, the amount of tech that has been portrayed in movies, books, and games doesn't seem to add up so we gave this a major upgrade. Bounties will still work very similar as they used to, taking bounties from the Bounty Hunters Guild, however with a new feature known as "classified player associations" which is highlighted earlier in this article. PAs can be associated as a "bounty hunter guild" Players can hire guilds to seek out and destroy a player, paying a fee specified by by the guild at hand, an intended by-product of this task forces players to really consider the worth for killing a player, maybe he or she has a high threat level causing players to dish out more for the cash